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World of Hundar

The Setting 

Before the floods caused by the plane of water, before the elves began raiding the people of Hundar in earnest, and before the elves had their flying islands, there was the war between the elves and the giants which shaped the foundations of geography across the world.

Then, many years later. there came the floods, an apocolypse far from expedient, and no less destructive than one would expect as almost the entire world would be flooded and filled with water polluted and filled with dangerous elementals. The coastal cities would be destroyed first with eventually the only land remaining being mountaintops where people still live today. 


At the end of the era of flooding, there were only three established nations. The Elves who claimed dominion over the world itself in their hubris with their 12 flying islands. The Dwarves in their large city-sized dreadnaughts that sail across the open sea, a last ditch ark project for their species that only barely succeeded thanks to what some might say was divine intervention from their god. Then there is the last bastion of the races; the Zifel kingdoms, the one surviving nation across all of Hundar. The Zifel kingdoms, amidst intermediate raids form the elves, trade with the dwarves for food and metals from their stockpiles. The Zifel kingdoms developed the airships still used today to transport between the island mountaintops, now simply islands. 

centuries had passed, with improvements to technology hampered by the elves. New nations and states have arisen or remained steadfast within the World of Hundar.


Perhaps you and your friends could find themselves the heralds to a new age?

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